![]() ![]() They are very easy to calculate and incorporate anyway. For instance, I believe from observation that the damage of the i-th ally at k-th level is basedamage(i) * 1.1^k.Īny bonuses gained from special abilities are of no particular interest. ![]() I believe the formulas are pretty simple. 33-3.), and the higher level and sub-level (L/SL) are, the more HP enemies have.) infinitely with each consisting of 5 sub-levels (e.g. Bosses are stronger and have a 30 second time limit. There are 26 games related to Sakura clicker on 4J. (A short reminder: An opponent is defined by its HP only.
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